In this issue of EDGE Annual : "FEATURES
Created with care for people who love games, Playdate is the console no-one saw coming
How a Berlin festival is reshaping conventions and ushering in a new era of avant-garde play
Down the rabbit hole with Amanita Design, the irregular indie studio growing at its own pace
For one day a year, for absolutely free, Double Fine throws the best videogame party in town
Playing At Soldiers
As the military targets gameplayers, how well do our skills translate to the battlefield?
Thirty years after the Wall fell, games are exploring what it means to remember a divided Germany
State Of The Union
Developers discuss the case for unionising the game industry, and how it might affect the art of design
Twenty years on, the people behind EverQuest explain how, and why, the MMO’s crusade continues
Rise Of The Robot
The unexpectedly human story of the robot that’s been taught to speedrun games perfectly
After 27 years in games, comics and books, Rebellion plots its boldest development yet
THE MAKING OF…
Fable II, Skullgirls, Hollow Knight, Into The Breach, Dead Cells
The Last Guardian, Dragon Quest IX, Chrono Cross, Halo: Reach
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